Felix Szczesny
Game Designer
ABOUT ME

GAME SYSTEM DESIGN
GAMEPLAY PROGRAMMING
Hi, I am Felix.
I love creating games and focus on game system design. I am passionate about breaking games down into rules, processes and iteratively creating systems that support the overall player experience.
I like to create systems that are interesting to interact with on their own and value playtesting to improve my work. I had the chance to work with various people on multiple projects and learned much about teamwork, myself and the importance of functioning communication.
I am a game design graduate of HTW Berlin.
I work as a Junior Game Designer for the independent games studio Maschinen-Mensch in Berlin.
SYSTEM DESIGN
SYSTEM DESIGN
I love to develop the systems underneath games and understand the outcome and experience they generate.
WORKFLOWS
WORKFLOWS
I have experienced that the way to a product immensely affects the product itself. This is why I like to plan workflows, and also try to come up with new solutions myself.
TEAMWORK
TEAMWORK
I rather work in a team than on my own. We can achieve so much more together and we all benefit from each other's experience. I have always liked to work in teams with diverse people.
THINKING
THINKING
I take time to think about my work and try to be analytical. I keep written project journals in which I elaborate workflows, write down what we did and reflect regularly.
COMMUNICATION
COMMUNICATION
I like to communicate and hear out all opinions in my team. Clarifying visions and keeping a good atmosphere in the team is key.
LEARNING
LEARNING
I am very self-motivated in all aspects of my work and I am always open and happy to learn new methods, workflows, tools ... basically anything!
GAME FLOW
GAME FLOW
I always try to keep in mind the importance of player knowledge while developing.
Thinking about how the player will gradually learn to interact with the system and be in a good flow.
"PLAY"
"PLAY"
I like to develop games that partly feel like toys, and I am convinced that every aspect of a game should be playful.
PROGRAMMING & UNITY
PROGRAMMING & UNITY
I have programmed in all my projects and come to understand that it is important to design in the engine. I like to figure out how I can adapt Unity in order to better balance our games and work in teams more smoothly.