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BUILD - Connect - Expand

Yeogi Jeogi is an abstract knitting game. You have to build connections and fill an ever procedurally growing field with mesmerizing patterns.

Yeogi Jeogi

Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi
Yeogi Jeogi

DATE : 2th semester (2019)

DURATION : 2 months

TEAM : Namin Hansen, Lennart Küster, Lila Pimpão Niederle, Felix Szczesny

COACHES : Prof. Susanne Brandhorst and Prof. Thomas Bremer

TECHNOLOGY : Unity 3D

PLATFORM: PC/iOS

CONSTRAINS : Create a 2D game that isn’t bigger than the size of 4 screens.

MY PARTS :

  • System Design and concept development

  • A little bit of visual development

  • Game intro, tutorial that doesn't feel like a tutorial

  • Programming the procedural expansion

  • Balancing the game

PROJECT INFORMATION

YeogiJeogiPlace1.gif
YeogiJeogiExpansion1.gif
YeogiJeogiCollision1.gif

Yeogi Jeogi is a relaxing game that doesn't pressure the player. It can be played very casually but also offers room for more strategical play when optimizing the number of fields that players fill with moving tiles.

PLACE

MOVING TILES

BUILD
CONNECTIONS

DON'T LET THEM COLLIDE

WORKFLOW EXAMPLES

Analog prototyping

We started with some analog prototyping and focused on finding an abstract system. Even later in the development process we liked to reuse our prototype materials to discuss aspects of the game. 

Playtesting

We observed the player's actions, reactions and wrote down their questions. On the Hive Five event we even tried out a feedback paper.

Festivals & showcases

We had the chance to showcase our game at Talk & Play in Berlin, MB21 Festival in Dresden and Next Level Festival in Essen. Thank you to the people who made this possible.

Next Level Festival: https://www.next-level.org/events/spieleparcours-mb21

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In development for mobile

We are currently porting the game on mobile devices and plan to release it on the Apple App Store.

News from the game on Twitter: @YeogiJeogiGame

MY EXPERIENCE & LEARNINGS

The positives

Yeogi Jeogi was my first student project and I had a great time developing it. There was a great atmosphere in the team as well as a nice feedback culture. During this project I learned about abstracting systems and focusing on rules. I also learned how important a good presentation is.
I dedicated a lot of time in polishing and designing feedbacks. And last but not least the project gave a boost to my programming skills and I started to work with Git.

The negatives

It was cool to go for something completely abstract and I think it really fits to Yeogi Jeogi as a product. But it revealed a lot of challenges when it comes to communicating how the game works. Even thought we have a tutorial, a lot of game elements are often confusing for the players.
Another thing that has to be improved is the games difficulty curve. Players are very focused and motivated, but they mostly give up after the game has become too challenging.

The future of Yeogi Jeogi

I love this project. So many people have played the game already, during showcases or on festivals and I am honored to see people enjoy playing it.

We often got the feedback that Yeogi Jeogi has the appeal of a beautiful mobile game and that people would like to play it on mobile devices. As we all wanted to experience what it means to publish a game, we are trying this out with Yeogi Jeogi. 

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